How to Create a New Pencil and Paper Game

Creating a new pencil and paper game is easier ifcenter square of the 7-by-7 grid. Then the 'O'
you use an existing game as a starting point.player draws an 'O' in any empty square. The two
Take for example Tic Tac Toe.players continue taking turns drawing symbols, but
Tic Tac Toe is played on a 3-by-3 grid of squaresthey must play within a 4-by-4 grid defined by
formed by drawing two horizontal lines acrosstheir previous moves.
two vertical lines. Two players take turns playing,Neither player can draw a symbol in a square that
each drawing a symbol on an empty square onwould make the area in which they are playing
his or her turn. One player draws an 'X', and themore than four squares wide, or more than four
other player draws an 'O'. The 'X' player movessquares high. And at the end of the game, the 16
first.squares in a 4-by-4 grid will be filled.
The game is won by the first player to get threeThe players then each look for tic-tac-toes within
symbols in a row, called 'tic-tac-toe'. If neitherthat 4-by-4 grid. Four symbols in a row count as
player gets three in a row, the game ends in atwo tic-tac-toes. The player with the most
draw.tic-tac-toes wins the game.
Children play Tic Tac Toe until they discoverTo conserve paper, this game can be converted
simple strategies that lead two experiencedto a board game played on a checkerboard.
players to constantly play to a draw. Then theyThe 'X' player uses the dark checkers and the 'O'
move on to other games.player uses the light checkers. The 'X' player
One of the problems with the standard game ofstarts by placing a dark checker on one of the
Tic Tac Toe is the existence of a center squarefour squares at the center of the checkerboard.
through which half of the possible tic-tac-toes canThe rest of the rules are the same as the pencil
go. Another problem is that the starting playerand paper game.
has an unfair first-move advantage.You can change the rules to make variations of
So take the 3-by-3 grid, and expand it to athe game. You can allow each player to move
4-by-4 grid. This eliminates the center square.one of her or his checkers before a turn once
Then to take some of the first-move advantageduring a game. Or you can allow two tic-tac-toes
away from the 'X' player, play the game on athat share a checker to score an extra point. Or
4-by-4 grid located somewhere within a 7-by-7you can require that each checker played is
grid. (Draw six horizontal lines over six verticaladjacent to a previously played checker
lines.) The location of the smaller grid ishorizontally, vertically, or diagonally. Or the player
determined by the placement of the 'X's and 'O'swith the least tic-tac-toes wins the game.
by the two players.Copyright (c) 2009 - Paul Hoemke. All Rights
The 'X' player starts by drawing an 'X' in theReserved.